Paths to Adventure
Menu
  • Home
    • Game Design Blog (Professional Blog)
    • Game Designer Articles
    • Justin’s Web Journal (Personal Blog)
    • The Solstice Museum (Video Game History Blog)
    • Website Index & Archive
  • Shop
    • Active Promotions
    • Paths to Adventure Shop
    • Hidden Paths Subscription
  • Publications
    • All My Publications
    • Role: Primary Author
    • Role: Contributing Author
    • Role: Cartographer
    • Role: Graphic Designer
    • Role: Artist & Illustrator
    • Role: Game Developer
  • Maps & Cartography
    • Cartography Portfolio
    • Dungeon Maps Magazine
  • Marketing
    • Crowdfunding Portfolio
    • Advertising Portfolio
    • Logos & Titles Portfolio
    • Convention Booth Portfolio
    • Websites & Apps Portfolio
  • Free Gaming Stuff!
    • Free Downloads
    • Free Map of the Day
    • Dungeon Map Generator
    • Tavern Sign Crafter
  • Personal Projects
    • Descent into Wyrmdeep
    • 8-Bit Dungeon Retro-Pixel FPRPG Card Game
    • Video Game Music
    • Aethercon (Archived)
    • Mythic Party (Archived)
    • Webdot Studio (Archived)
    • Getting Crafty
      • Painting TTRPG Miniatures
      • The Green Knight’s Helm
      • Space Goblin Figure
      • My Photography
      • The Quilt of Dreams
      • Machine Mods & Customization
      • Short Film Production
  • Contact Me
    • Send Email
    • Social Media
      • Facebook
      • Instagram
      • X (Twitter)
      • LinkedIn
      • LINE
      • Tumblr
      • Pinterest
      • SoundCloud
      • YouTube
      • Twitch
    • My Résumé
    • Relevant Links
    • Off-site Mass Portfolios
Menu

Gaming Memory—A New Kind of Adventure

Posted on February 16, 2016

My Introduction to Tabletop RPG Gaming & My First Player Characters

It was the frigid winter of 1991. I was eleven years old and attending Christian County Middle School in Hopkinsville, Kentucky. Among the small niche of new friends I had made that year was a guy named Scotty. In those days your “home room” class was the group of students you had every class with every semester, so we spent quite a bit of time hanging out.

Though we came from completely different social circles at the time, we shared many of the same interests, and would often enthusiastically discuss fantasy video games. The two of us formed a friendship that would last for many years before our lives took different paths during high school.

Poster that was sent in the 1990 promotional mailer offering a free copy of the Dragon Warrior video game with a year’s subscription of Nintendo Power.

While I had been a fan of fantasy for a long while, I had only been introduced to the genre of fantasy roleplaying games a year earlier when I received a free copy of the Dragon Warrior video game for my new Nintendo Entertainment System as a bonus with a year-long subscription to Nintendo Power magazine.

One day while discussing the video game Final Fantasy, Scotty mentioned a different kind of game that his friend (also named Scott) had introduced him to the previous summer. The game was called Dungeons & Dragons. I had heard of the game before (having read the TSR choose-your-own adventure books I checked out at my local library), but never had the opportunity to experience the game.

When asked if I had played before, I embarrassingly assured Scotty that I had, promptly making myself out to be a fool by presenting him with character data from – you guessed it: Dragon Warrior.

It’s worth mentioning that during this phase in my youth I was an extremely insecure kid. Having just coming to terms with a cross-country relocation from the west, substantial culture shock presented by “the South”, and a general sense of not fitting in—anywhere. I often “exaggerated” truths if I thought it would make me seem like I belonged.

Rather than ridicule me for my obvious fib, Scotty said he would bring some books for me to read the following day.

The next day, during morning home room, Scotty arrived toting a stack Xerox copies that were crudely stapled together to form a book. He passed the stack over and informed me that these were the real rules to the game and that this was my copy of the book. After school the previous day Scotty had ridden his bike to the local post office and spent at least a week’s worth of lunch-money to at a dime-per-page on the public copy machine to duplicate every single page of the Player’s Manual from the 1983 TSR Basic Rules (red box) Dungeons & Dragons set and several copies of the character record sheet found on its back cover.

Old-school piracy, right? As a game designer, the irony isn’t overlooked. It’s a misdeed that I would eventually more than make up for with tens-of-thousands of dollars worth of purchases in the coming decades.

I took my makeshift copy of the players manual home, and read it twice that same evening. I was immediately hooked.

Front and back covers of the 1983 TSR Dungeons & Dragons “BASIC RULES” box set.

The following day I brought my makeshift book to class and Scotty brought his polyhedral dice. During our morning break I rolled up my first ever character; 3d6 for each of the stats. Kato the Fighter was born. The name Kato was a direct transfer of my character’s name in Dragon Warrior, which in turn came about as a result of the video game’s limit of four characters for names.

During the afternoon classes, while completely ignoring lessons, I ran Kato through the solo adventure included in the manual. Technically, it was the first time I ever played Dungeons & Dragons. After mourning the death of the good cleric Aleena and swearing vengeance against the evil wizard Bargle, I was ready for more!

By afternoon break that day, Scotty informed me that I would need an entire party of characters to go on the adventure he had planned (which happened to also be the first dungeon he had ever designed). So, I created the rest of my party during that break: Astos the Magic-User, Mordred the Thief, and Shadow the black panther companion of Mordred, who—if I recall—shared the stats of a dire wolf from the Dungeon Master’s Rulebook from the same set.

By the end of the day, I had my very first D&D adventuring party: The brutish Conan-like Kato, the Merlin-like, white-bearded Astos, and the suave, black-haired, goatee-sporting Mordred (and the Shadow that never left his side). They where ready to go on their first adventure together!

The following weekend we arranged for an all-night stay-over at Scotty’s house, and I spent the weekend delving the 36-room (totally nonsensical) dungeon he had built. The only story premise being that a king had requested the adventurers to rid the ruins of an ancient castle of the monsters that were inhabiting it. The adventurers were successful in the quest, and were granted stewardship over the keep as a reward!

That was my introduction to Dungeons & Dragons and tabletop roleplaying games. It was crude and basic, but it was in every way a good-old-fashioned dungeon crawl. Over that first weekend I developed an addiction to tabletop roleplaying games that persists to this day. One that would have a hugely significant impact for me on the years to come.

This is an article from Justin’s Personal Web Journal.

About the Author

Welcome to the blog and creative hub of Justin Andrew Mason.

I am a professional and freelance game designer and developer, ENnie award-winning best selling author, and Map Master award-winning fantasy and science fiction cartographer (among the many other hats I often wear in the game design industry).
Facebook
FbMessenger
Instagram
Follow Me
THREADS



General Information: Justin resides in Hopkinsville, Kentucky and serves as a creative collaborator for dozens of game design companies worldwide, contributing to projects across a wide range of genres and TTRPG platforms including Dungeons & Dragons and Pathfinder RPG.


Read Justin's Web Journal...


Get More! Find out about Subscribing to Hidden Paths for exclusive TTRPG content, subscriber-only maps, and huge discounts on Paths to Adventure titles!

Game Publishers & Companies

I have worked and licensed with dozens of publishers, studios, and game companies. Here is a list of a some of them:

     • 2 King Games
     • AAW Games
     • Adventureaweek.com
     • AetherCon Convention
     • Avatarart
     • EN Publishing
     • Dark Naga Adventures
     • Dorks of Yore
     • Dread Unicorn Games
     • Dreamscarred Press
     • Dungeon Crate
     • Gallant Knight Enterprises
     • Ice & Dice Gaming Convention
     • Jon Brazer Enterprises
     • Kobold Press
     • Legendary Games
     • Lone Wolf Development
     • Lunar Productions
     • Mentats of Gaming
     • Mongoose Publishing
     • Mythic Design
     • Mythoard
     • Oaken Dragon Press
     • Obsidian Portal
     • Paizo
     • Playground Adventures
     • Rogue Genius Games
     • SmiteWorks
     • TPK Games
     • The Grim Press
     • Wyrmworks Publishing


Click here to find out more!


Random Review

The White Wyrm Awakens


Justin Andrew Mason’s fifth mini-dungeon for Into the Wintery Gale is friggin’ AWESOME. High-concepts, awesome benefit, evocative culture and dungeon – superb. 5 stars + seal of approval, given sans any hesitation.

Reviewed by—Endzeitgeist


Where Else to Find My Work



Don't forget your Free VTT Map Pack of the Day!
Preveiw of today's Free VTT Map Pack.


Professional Game Design

  • Home
    • Game Design Blog (Professional Blog)
    • Game Designer Articles
    • Justin’s Web Journal (Personal Blog)
    • The Solstice Museum (Video Game History Blog)
    • Website Index & Archive
  • Shop
    • Active Promotions
    • Paths to Adventure Shop
    • Hidden Paths Subscription
  • Publications
    • All My Publications
    • Role: Primary Author
    • Role: Contributing Author
    • Role: Cartographer
    • Role: Graphic Designer
    • Role: Artist & Illustrator
    • Role: Game Developer
  • Maps & Cartography
    • Cartography Portfolio
    • Dungeon Maps Magazine
  • Marketing
    • Crowdfunding Portfolio
    • Advertising Portfolio
    • Logos & Titles Portfolio
    • Convention Booth Portfolio
    • Websites & Apps Portfolio
  • Free Gaming Stuff!
    • Free Downloads
    • Free Map of the Day
    • Dungeon Map Generator
    • Tavern Sign Crafter
  • Personal Projects
    • Descent into Wyrmdeep
    • 8-Bit Dungeon Retro-Pixel FPRPG Card Game
    • Video Game Music
    • Aethercon (Archived)
    • Mythic Party (Archived)
    • Webdot Studio (Archived)
    • Getting Crafty
      • Painting TTRPG Miniatures
      • The Green Knight’s Helm
      • Space Goblin Figure
      • My Photography
      • The Quilt of Dreams
      • Machine Mods & Customization
      • Short Film Production
  • Contact Me
    • Send Email
    • Social Media
      • Facebook
      • Instagram
      • X (Twitter)
      • LinkedIn
      • LINE
      • Tumblr
      • Pinterest
      • SoundCloud
      • YouTube
      • Twitch
    • My Résumé
    • Relevant Links
    • Off-site Mass Portfolios

Delve Deeper…

  • Website Index & Archive
  • Generate a Random Dungeon
  • Get Your Free Map of the Day!
  • Go on an Adventure!

Personal Projects

  • 8-Bit Dungeon Retro-Pixel FPRPG Card Game
  • Descent into Wyrmdeep (Text Adventure Game)
  • Video Game Music
  • Aethercon (Archived)
  • Mythic Party (Archived)
  • Webdot Studio (Archived)
  • Getting Crafty (Additional Creative Projects)
  • Video Game History: Solstice Museum
  • TTRPG Books (600+ Items)
  • Cartography (2,000+ Items)
  • Virtual Tabletop Icons (1,600+ Items)
  • Kickstarter Campaigns (50+ Items)
  • Gaming Marketing (400+ Items)
  • Gaming Banner Promos (200+ Items)
  • Website Design (250+ Items)

Contact Me

  • Email Me
  • Justin’s Web Journal (Personal Blog)
  • Social Media
    • Facebook (Professional)
    • Instagram (Personal)
    • @Threads
    • X (Twitter)
    • LinkedIn
    • LINE
    • Tumblr
    • Pinterest
    • SoundCloud
    • YouTube
    • Twitch
  • Relevant Links
    • Justin @ Goodreads
    • Justin @ IMDB
    • Justin @ Board Game Geek
© 2012-2026 • Paths to Adventure is an imprint of Justin Andrew Mason • "Stay inspired and be creative!"