Welcome to the game design content blog. This section of the website filters out all content that isn’t specifically geared towards tabletop roleplaying game design. Some articles are retrospective about my career as a game designer and author. Others are content-driven, providing fun and useful tools and tables for general TTRPG use.

Gaming Content: Traversing Terrains
by Justin Andrew Mason
July 26, 2026
Each entry in this series of blog articles presents a collection of read-aloud text for a different terrain type. These read-alouds are designed to provide opportunities for game masters to insert descriptive environmental content that can inspire unexpected adventure.

Retrospect: Mini-Dungeons
by Justin Andrew Mason
July 30, 2025
I’ve written a short history of the Mini-Dungeon series (AAW Games), its roots delving back to the seminal era of tabletop roleplaying games, and how a simple idea spawned over decade of adventure, two hardcover books, multiple cross-promotion releases, an old-school zine, and over 300 published adventures.

Retrospect: Into the Winery Gale
by Justin Andrew Mason
July 27, 2025
It has been a decade since I wrote the adventures series for AAW Games, and I felt it deserved a retrospective glance. Starting with the hardcover book, Wrath of the Jötunn, the Into the Wintery Gale series would be my first major project as a game designer, and the lessons learned would prove to be invaluable.
