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Game: The Game (Brainstorming)

Posted on January 1, 2023

I’m almost certain some variant of this concept probably exists somewhere, but since the idea randomly came to my mind during a personal fun thought experiment about a game where the players design the game they’re playing by playing the game. I figured I’d share for kicks.

GAME: A GAME

For 2 or more players.

Needed Components: five six-sided dice, a twenty-sided dice, a coin with a different design on the front and back, three sets of five chits each set of different color, an empty opaque cup, a copy of the 6-card deck described below the rules.

Rules—

Objective: Win the game.

1. Place the game components on the table. Shuffle the Game: A Game deck of cards and place them in a stack with all cards face-down.

2. The players decide who will take the first turn. Players then take turns in a clockwise direction around the table.

3. On their turn a player draws one of the Game: A Game cards from the stack, follows the instructions printed on the card, and then shuffles that card face-down back into the stack.

4. Play cycle continues until a player wins the game.

5. There is no way to win the game.

6. These rules can be changed utilizing the instructions provided on the Game: A Game cards.

7. (Optional) When a player wins the game, they earn the right to rename Game: A Game, and must share the final rules to the new game with others on social media. #gameagame

Instructions to be printed on the six different Game: A Game cards—

1. Using the six-sided dice as a mechanic, decide one way a single player can win the game. All players vote (yay or nay) whether to adopt that new rule. If a majority agrees, then update the game rules.

2. Using the twenty-sided dice as a mechanic, decide one way a single player can win the game. All players vote (yay or nay) whether to adopt that new rule. If a majority agrees, then update the game rules.

3. Using the coin as a mechanic, decide one way a single player can win the game. All players vote (yay or nay) whether to adopt that new rule. If a majority agrees, then update the game rules.

4. Using the chits as a mechanic, decide one way a single player can win the game. All players vote (yay or nay) whether to adopt the new rule. If a majority agrees, then update the game rules.

5. Modify one instance of any single word in an existing rule by replacing it with any other single word.

6. Your next yay or nay vote counts as three votes instead of one.

This is an article from Justin’s Personal Web Journal.

About the Author

Welcome to the blog and creative hub of Justin Andrew Mason.

I am a professional and freelance game designer and developer, ENnie award-winning best selling author, and Map Master award-winning fantasy and science fiction cartographer (among the many other hats I often wear in the game design industry).
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General Information: Justin resides in Hopkinsville, Kentucky and serves as a creative collaborator for dozens of game design companies worldwide, contributing to projects across a wide range of genres and TTRPG platforms including Dungeons & Dragons and Pathfinder RPG.


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I have worked and licensed with dozens of publishers, studios, and game companies. Here is a list of a some of them:

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Random Review

The Lapis Maiden of Serena Hortum


Justin Andrew Mason’s Mini-Dungeon is compelling – either as straight-forward hack and slay or as an infiltration, this one offers a nice story, a cool backdrop, diverse challenges and even a bit of social interaction, this is a great example of what can be done with a straight-forward, smart application of the limiting mini-dungeon-formula. My final verdict will clock in at 5 stars.

Reviewed by—Endzeitgeist


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