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Paths to Adventure > AAW Games > Arcineum Devaneas and Devaneas Arcineum (4-book Series)

Arcineum Devaneas and Devaneas Arcineum (4-book Series)

Arcineum Devaneas and Devaneas Arcineum (4-book Series)
Arcineum Devaneas and Devaneas Arcineum (4-book Series) - Image 2
Arcineum Devaneas and Devaneas Arcineum (4-book Series) - Image 3
Arcineum Devaneas and Devaneas Arcineum (4-book Series) - Image 4

AAW Games

Magic weaves its way through everyone’s life, whether they realize it or not. Its energy flows all around them, from the simplest cantrip or orison all the way to the mightiest spells that shake worlds. But the one thing that seems stronger than magic itself is the disagreement between those that wield as to whether divine or arcane energies hold sway; this argument has continued since the birth of the gods!

So when two friends, both successfully powerful beyond the dreams of most mortals, decide to spend a few centuries answering this very question, something very special has to be at work. And the testing gauntlets set up by Olemus Multa and Maaginen Jekku are indeed special; ingenuity, cunning, bravery and sharp wits are all required to find a way through these mind-bending passageways, with encounters designed to establish just who does hold the upper hand.

Of course, doing these two spellcasters such a big favor leads to great rewards, so long as the place isn’t broken into pieces during events. A party will find that the rewards reflect the PCs’ level of achievement, as well as turning up after the failure of others. And whilst deaths do occur, the two spellcasters are far more interested in seeing if their use of magical energy gives them a slight upper hand in the endless philosophical debate than they are in having to deal with bodies; resurrections are happily given as part of the deal. Eventually, at the end of each gauntlet, the players will find that the rewards are worth the risk; the two will offer something to each member of a party that is commensurate with their current experience and ability, and is “just what the caster ordered”.

So if you can find these mystery settings, rumored to be on a plane following a path through the universe, hop on board and try your luck. Really, what have you got to lose!

Category: Softcover Tags: AAW Games (Publisher), Adventure Book Brand: AAW Games
  • Additional information

Additional information

Role(s)

Cartographer, Artist, Graphic Designer, Layout Design

Publisher

AAW Games, LLC

Publication Date

2017

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About the Author

Welcome to the blog and creative hub of Justin Andrew Mason.

I am a professional and freelance game designer and developer, ENnie award-winning best selling author, and Map Master award-winning fantasy and science fiction cartographer (among the many other hats I often wear in the game design industry).
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General Information: Justin resides in Hopkinsville, Kentucky and serves as a creative collaborator for dozens of game design companies worldwide, contributing to projects across a wide range of genres and TTRPG platforms including Dungeons & Dragons and Pathfinder RPG.


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Ways of the Old


Justin Andrew Mason’s fourth mini-dungeon for the Into the Wintery Gale series does it right: We have a great, flavorful build-up; evocative read-aloud text…and non-combat means to resolve the danger. Traps and even a bit of investigation set-up (optional) are provided – this is great and makes the formula work in spite of its brevity. My final verdict 5 stars.

Reviewed by—Endzeitgeist


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I have worked and licensed with dozens of publishers, studios, and game companies. Here is a list of a some of them:

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