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Paths to Adventure > The Dungeon Challenge > Daily Dungeon Room Post > Dungeon Challenge—Room #019

Dungeon Challenge—Room #019

Posted on September 4, 2025

Hall of Heroes


Cartography

Cartography: The room consists of three areas. The center is 50 feet from east to west and 30 feet north to south. The southeasternmost 20 feet extends south into a 20-foot wide, 30-foot tall area. On the western side, the room shifts at a rhombic angle, extending northwest for 30 feet before terminating at the 30-foot tall western wall. There is a door centered on the southern wall of the central area.

Room Details

Room Details: The ceiling here is 20 feet high. The air quality is nominal. The volume of the room is approximately 20,000 cubic feet.The elevation of the room is -100 feet. This room is included in Dungeon Zone 1.

Landmarks

Landmarks: Several life-size realistic statues depicting adventurers are stationed haphazardly around the room, each standing upon a short stepped dais. Each seems to be posed as if in the middle of combat. Among them are depicted are: a male human warrior, a female human wizard, an ambiguous armored knight, a female half-elf warrior, a male priest, a male dwarf warrior, and a female elf druid.

Read Aloud

The chamber spreads at an uneven angle, its walls folding around a central expanse. Life-size statues of adventurers occupy the space, each poised in a single moment of conflict, forever frozen in the midst of unseen struggles. The stone figures, carved with meticulous care, show the tension of battle suspended—limbs raised, weapons extended, garments cast as if stirred by a sudden wind. Light from the room strikes their surfaces, revealing sharp edges, deep shadows, and the cold permanence of their forms. Each stands solitary, yet part of a greater tableau, moments of valor captured in perpetuity.

More Information

The statues in this chamber are carved from the same dark stone as the walls and each depicts an adventurer who perished within the dungeon. If any current party members have died here, an additional statue of them is also present. This room functions as a vault of souls: each statue contains the essence of the adventurer it portrays, and the soul remains trapped until the statue is destroyed. When a statue is destroyed, its soul is released to the afterlife. These souls have not yet been transformed into soulbound creatures, though the chamber was originally designed to trap fresh souls until the Gidasham would eventually complete the ritual binding them to the dungeon.


Relevant Tags: DC (Dungeon Zone 1), DC (Elevation -100 Feet)

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