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Paths to Adventure > Justin's Journal > Prose and Longform > Gaming Memory—A New Kind of Adventure

Gaming Memory—A New Kind of Adventure

Posted on February 16, 2016

(This article, written in 2016, was migrated from the original Paths to Adventure Website)

My Introduction to Tabletop RPG Gaming & My First Player Characters

It was the frigid winter of 1991, I was eleven years old, and attending Christian County Middle School in Hopkinsville, Kentucky. Among the small niche of new friends I had made that year was a guy named Scotty.

Though we came from completely different social circles, we shared many of the same interests, and would often enthusiastically discuss fantasy video games. The two of us formed a friendship that would last for many years before our lives took different paths during high school.

Poster that was sent in the 1990 promotional mailer offering a free copy of the Dragon Warrior video game with a year’s subscription of Nintendo Power.

While I had been a fan of fantasy since young childhood, I had only been introduced to the genre of fantasy roleplaying games a year earlier when I received a free copy of the Dragon Warrior video game for my new NES with a subscription to Nintendo Power magazine.

One day while discussing the game Final Fantasy, Scotty mentioned a different kind of game that his friend, also named Scott, had introduced him to the previous summer. The game was called Dungeons & Dragons. I had heard of the game before (having read the TSR choose-your-own adventure books), but never had the opportunity to experience the game.

When asked if I had played before, I embarrassingly assured Scotty that I had, and promptly made myself out to be a fool by presenting him with character data from – you guessed it: Dragon Warrior.

During this phase of my youth I was an extremely insecure kid, just coming to terms with a cross-country relocation, substantial culture shock presented by “the South”, and a general sense of not fitting in—anywhere. I often “exaggerated” truths if I thought it would make me seem like I belonged.

Rather than ridicule me for my obvious fib, Scotty said he would bring some books for me to read the following day.

The next day during morning “home room”, Scotty arrived toting a stack Xerox copies that were crudely stapled together to form a book. He passed the stack over and informed me that these were the “real” rules to the game and that this was my copy of the book. After school the previous day Scotty had rode his bike to the local post office, and spent at least a week’s worth of lunch-money to copy every single page of the Player’s Manual from the 1983 TSR Basic Rules (red box) Dungeons & Dragons Set, as well as several copies of the character record sheet found on its back cover.

Old-school piracy, right? As a game designer, the irony isn’t overlooked. It’s a misdeed that I would eventually more than make up for with tens-of-thousands of dollars worth of purchases in the coming decades.

I took my makeshift copy of the players manual home, and read it twice that same evening. I was immediately hooked.

Front and back covers of the 1983 TSR Dungeons & Dragons “BASIC RULES” box set.

The following day I brought my Xerox makeshift book to class and Scotty brought his polyhedral dice. During our morning break I rolled up my first ever character; 3d6 for each of the stats. Kato the Fighter ws born. The name Kato was a direct transfer of my character’s name in Dragon Warrior, which in turn came about as a result of the video game’s limited of four characters for names.

During the afternoon classes, while completely ignoring lessons, I ran Kato through the solo adventure included in the manual. Technically, it was the first time I ever played Dungeons & Dragons.

By afternoon break that day, Scotty informed me that I would need an entire party of characters to go on the adventure he had planned (which happened to also be the first dungeon he had ever designed). So, I created the rest of my party during that break: Astos the Magic-User, Mordred the Thief, and Shadow the black panther companion of Mordred—which, if I recall, shared the stats of a dire wolf from the Dungeon Master’s Rulebook from the same set.

By the end of the day, I had my very first D&D adventuring party: The brutish Conan-like Kato, the Merlin-like, white-bearded Astos, and the suave, black-haired, goatee-sporting Mordred (and the Shadow that never left his side). They where ready to go on their first adventure together!

The following weekend we arranged for an all-night stay-over at Scotty’s house, and I spent the weekend delving the 36-room (totally nonsensical) dungeon he had built – the only story premise in play being that a king had requested the adventurers to rid the ruins of an ancient castle of the monsters that were inhabiting it. They were successful in the quest, and were rewarded stewardship over the keep as a reward!

That was my introduction to Dungeons & Dragons and tabletop roleplaying games. It was crude and basic, but it was in every way a good-old-fashioned dungeon crawl. Over that first weekend I developed an addiction to tabletop roleplaying games that lasts to this day. One that would have a hugely significant impact on the years to come.

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Welcome to the blog and creative hub of Justin Andrew Mason.

I am a professional and freelance game designer and developer, ENnie award-winning best selling author, and Map Master award-winning fantasy and science fiction cartographer (among the many other hats I often wear in the game design industry).
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General Information: Justin resides in Hopkinsville, Kentucky and serves as a creative collaborator for dozens of game design companies worldwide, contributing to projects across a wide range of genres and TTRPG platforms including Dungeons & Dragons and Pathfinder RPG.


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