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Paths to Adventure > The Dungeon Challenge > Daily Dungeon Room Post > Dungeon Challenge—Room #009

Dungeon Challenge—Room #009

Posted on August 21, 2025

A Place of Growth


Cartography

Cartography: (Preview map rotated 90-degrees counterclockwise.) The room is 60 feet from east to west and 110 feet north to south. Both the north and south walls have a 40-foot wide, 10-foot deep angular alcove centered on them, each beveling at 45 degrees for 10 feet before terminating at 20-foot wide walls. There are three doors centered on the eastern wall, each spaced 20 feet apart.

Room Details

Room Details: The ceiling in this room is 70 feet high and made of natural stone with large stalactites suspended, some upwards of 10-15 feet long. The air quality is nominal. The volume of the room is approximately 294,000 cubic feet. The elevation of the room is -100 feet.  This room is included in Dungeon Zone 1.

Landmarks

Landmarks: Two 30-foot wide stepped dais, one in the northern area of the room, the other in the southern area. The northern dais has a huge living oak tree that has grown up through the stone, and the southern dais has an elm tree. Four statues of nubile dryads, each in a different state of dance. Four 70-foot tall columns, one in each corner of the chamber.

Read Aloud

The massive chamber is dominated by two old-growth trees, their thick trunks rising from the stone floor, their roots digging deep into the very rock as though they’ve been here for centuries. The oak to the north stands weathered and gnarled, its limbs reaching outward in defiance of the unyielding stone walls, while the elm to the south rises with a quiet grace, its branches swaying softly despite the stillness of the chamber. Their roots have broken through the stone, twisting and claiming the ground beneath. Embraced by the heavy scent of verdure, four statues of dryads stand motionless, each one captured poised in eternal dance, their faces filled with reverence as their gaze is cast upon the old ones.

More Information

The chamber contains two living, fey-blessed trees. Each tree radiates an aura extending 30 feet from its base that accelerates natural healing and doubles the benefits of rest.

Combat Encounter

Eight soulbound dryads inhabit the room, hiding within the branches of the trees. If a living creature touches either tree or directly engages a dryad, all dryads attack.

In life, the dryads inhabited a sacred grove as the protectors of a unicorn (the soulbound unicorn found in Room #7), but were slain when poachers burned the grove to hunt the unicorn’s horn. Now they protect the strange magic trees as if they were from their once beautiful grove. They view all living creatures as threats.

If any creature wields the unicorn horn from (described in room #8), then all of the dryads will focus their attacks on that creature until it is killed.


u003cstrongu003eRelevant Tags:u003c/strongu003e DC (Combat Encounter), DC (Dungeon Zone 1), DC (Elevation -100 Feet)

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Welcome to the blog and creative hub of Justin Andrew Mason.

I am a professional and freelance game designer and developer, ENnie award-winning best selling author, and Map Master award-winning fantasy and science fiction cartographer (among the many other hats I often wear in the game design industry).
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General Information: Justin resides in Hopkinsville, Kentucky and serves as a creative collaborator for dozens of game design companies worldwide, contributing to projects across a wide range of genres and TTRPG platforms including Dungeons & Dragons and Pathfinder RPG.


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