Paths to Adventure
Menu
  • Blog Home
    • Game Design Blog
    • The Dungeon Challenge
    • Justin’s Web Journal
    • Blog Index & Archive
  • My Shop
    • Paths to Adventure Shop
    • Active Promotions
  • Publications
    • All My Publications
    • Game Designer Articles
      • Into the Wintery Gale
      • The Mini-Dungeon Series
  • Cartography
  • Marketing
    • Kickstarters
    • Advertising
    • Logos & Title Treatments
    • Convention Booth Branding
  • Free Gaming Stuff!
    • Free Downloads
    • Free Map of the Day
    • Dungeon Map Generator
    • Tavern Sign Crafter
  • Personal Projects
    • Descent into Wyrmdeep
    • 8-Bit Dungeon Retro-Pixel FPRPG Card Game
    • Video Game Music
    • The Solstice Museum
    • Aethercon (Archived)
    • Mythic Party (Archived)
    • Webdot Studio (Archived)
    • Getting Crafty
  • Contact Me
    • Send Email
    • Facebook
    • Instagram
    • X (Twitter)
    • My Résumé
    • Off-site Mass Portfolios
    • Relevant Links
Menu
Paths to Adventure > The Dungeon Challenge > Daily Dungeon Room Post > Dungeon Challenge—Room #004

Dungeon Challenge—Room #004

Posted on August 14, 2025

The Gullet of Gluttony


Cartography

Cartography: The room is 30 feet from east to west and 40 feet north to south. Centered on the south wall is a 10-foot wide corridor opening that leads to a steep 45-degree staircase ascending 15 feet.

Room Details

Room Details: The ceiling of this room is 10 feet high and formed of natural stone protruding several dozen small stalactites. The air quality is adequate. The volume of the room is approximately 3,000 cubic feet. The elevation of the room is -115 feet. This room is included in Dungeon Zone 1.

Landmarks

Landmarks: A large 10-foot wide semi-circular stone basin upon the floor directly adjacent to the eastern wall, two 10-foot tall columns seated to either side of the basin.

Read Aloud

The air in this room feels damp, thick and languid. The ceiling above is low, the natural stone fractured and rugged, interrupted by dozens of small stalactites that hang like forgotten relics from eons past. A large stone basin is fixed upon the floor against the eastern wall, its luniform shape carved with meticulous care. The basin rests flanked by two columns, each standing proudly beside it, their crowns vanishing into the raw cavernous ceiling.

More Information

This room is the den of three grey oozes located in the bottom of the basin against the east wall. If liquid was poured into the satyr statue in Room #3, it drained here via a small pipe positioned near the cove, completely submerging and obscuring the oozes. The pipe being submerged is what triggers the unlocking mechanism of the door leading into the entry corridor. If the room was entered otherwise, the basin is empty, though the oozes create a false appearance of a damp, smooth stone bottom.

Obscured further, etched beneath the basin’s contents, is a crude astrological map depicting a crescent moon stationed above a constellation of a chalice and a six-pointed leaf asterism.

Combat Encounter

Any solid contact with one of the three grey oozes provokes all of them to react violently and attack. These oozes are not original inhabitants of the dungeon; they seeped through the natural karst of the limestone-laden earth, entering the chamber via narrow fissures found in the cavernous ceiling.

Trap/Hazard

Many stalactites in the chamber are loose due to erosion. During an ooze attack, the pseudopod strikes can dislodge them, forcing all creatures to make a Dexterity saving throw (DC 13) or take damage. Falling stalactites deal 1d4 bludgeoning and 1d4 piercing damage, and the resulting debris creates difficult terrain throughout the room.


Relevant Tags: DC (Combat Encounter), DC (Dungeon Zone 1), DC (Elevation -115 Feet), DC (Locked Door), DC (Trap or Hazard)

What is the Dungeon Challenge?

About the Author

Welcome to the blog and creative hub of Justin Andrew Mason.

I am a professional and freelance game designer and developer, ENnie award-winning best selling author, and Map Master award-winning fantasy and science fiction cartographer (among the many other hats I often wear in the game design industry).
Facebook
FbMessenger
Instagram
Follow Me



General Information: Justin resides in Hopkinsville, Kentucky and serves as a creative collaborator for dozens of game design companies worldwide, contributing to projects across a wide range of genres and TTRPG platforms including Dungeons & Dragons and Pathfinder RPG.


Read Justin's Web Journal...
Dungeon Challenge Updates...

Don't forget your Free VTT Map Pack of the Day!

Random Review

Assassin’s Breach


This has the potential to be pure, unadulterated awesomeness and elicit multiple WTF-reactions from your players. My final verdict will hence clock in at 5 stars and I’ll add my seal of approval as well… now to plot how to integrate the inn in my next campaign.

Reviewed by—Endzeitgeist


Game Publishers & Companies

I have worked and licensed with dozens of publishers, studios, and game companies. Here is a list of a some of them:

     • 2 King Games
     • AAW Games
     • Adventureaweek.com
     • AetherCon Convention
     • Avatarart
     • EN Publishing
     • Dark Naga Adventures
     • Dorks of Yore
     • Dread Unicorn Games
     • Dreamscarred Press
     • Dungeon Crate
     • Gallant Knight Enterprises
     • Ice & Dice Gaming Convention
     • Jon Brazer Enterprises
     • Kobold Press
     • Legendary Games
     • Lone Wolf Development
     • Lunar Productions
     • Mentats of Gaming
     • Mongoose Publishing
     • Mythic Design
     • Mythoard
     • Oaken Dragon Press
     • Obsidian Portal
     • Paizo
     • Playground Adventures
     • Rogue Genius Games
     • SmiteWorks
     • TPK Games
     • The Grim Press
     • Wyrmworks Publishing

Where Else to Find My Work


Professional Game Design

  • Blog Home
    • Game Design Blog
    • The Dungeon Challenge
    • Justin’s Web Journal
    • Blog Index & Archive
  • My Shop
    • Paths to Adventure Shop
    • Active Promotions
  • Publications
    • All My Publications
    • Game Designer Articles
      • Into the Wintery Gale
      • The Mini-Dungeon Series
  • Cartography
  • Marketing
    • Kickstarters
    • Advertising
    • Logos & Title Treatments
    • Convention Booth Branding
  • Free Gaming Stuff!
    • Free Downloads
    • Free Map of the Day
    • Dungeon Map Generator
    • Tavern Sign Crafter
  • Personal Projects
    • Descent into Wyrmdeep
    • 8-Bit Dungeon Retro-Pixel FPRPG Card Game
    • Video Game Music
    • The Solstice Museum
    • Aethercon (Archived)
    • Mythic Party (Archived)
    • Webdot Studio (Archived)
    • Getting Crafty
  • Contact Me
    • Send Email
    • Facebook
    • Instagram
    • X (Twitter)
    • My Résumé
    • Off-site Mass Portfolios
    • Relevant Links

Delve Deeper…

  • Blog Index
  • Site Map
  • Get Your Free Map of the Day!
  • Go on an Adventure!

Personal Projects

  • 8-Bit Dungeon Retro-Pixel FPRPG Card Game
  • Descent into Wyrmdeep (Text Adventure Game)
  • Video Game History: Solstice Museum
  • Video Game Music
  • Aethercon (Archived)
  • Mythic Party (Archived)
  • Webdot Studio (Archived)
  • Getting Crafty

Contact Me

  • Email Me
  • Facebook
  • Instagram
  • X (Twitter)
  • Relevant Links
    • Justin @ Goodreads
    • Justin @ IMDB
    • Justin @ Board Game Geek
    • Justin @ LinkedIn

Off-site Mass Portfolios

  • TTRPG Books (500+ Items)
  • Cartography (1,000+ Items)
  • Virtual Tabletop Icons (100+ Items)
  • Kickstarter Campaigns (50+ Items)
  • Gaming Marketing (200+ Items)
  • Gaming Banner Promos (200+ Items)
  • Website Design (200+ Items)
© 2013-2025 • Paths to Adventure is an imprint of Justin Andrew Mason