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Paths to Adventure > The Dungeon Challenge

The Dungeon Challenge

Goal: One new dungeon room designed every weekday until an entire 100-room mega-dungeon adventure has been completed.

Welcome to the Paths to Adventure Dungeon Challenge! Over the years, I’ve seen variations of the challenge circulating through the gaming community. With the relaunch of the PTA website, I have decided to toss my hat into the arena as well. The goal, as highlighted above, is clear enough: post one new dungeon room every weekday (Monday-Friday) until an entire 100 room mega-dungeon adventure has been completed.

Come join me on an exploration of my adventure design process, exposed for all to see as I work towards meeting the goals of the challenge. If you decide to take on the challenge yourself, I’d love to hear about it!

Content warning: This adventure explores the cyclical themes of life, death, and rebirth. It utilizes recurring motifs such as the remnants of souls trapped within the dungeon after untimely, sometimes violent deaths. This story also delves into related sensitive topics such as: violence, grief, trauma, and despair.


Game Design Posts


  • Game Design Post #003 — The Stories of the DeadAugust 19, 2025
    I want the dungeon’s trapped souls to share a hidden thread rather than feel random. My approach is to give each group of soulbound creatures its own backstory, while weaving subtle connections between them. As I expand the story room by room, my goal is to reveal an underlying narrative for adventurers to uncover: the…
  • Game Design Post #002 — Title Treatment DesignAugust 12, 2025
    Since I have already decided on a title for the adventure, I also decided to create branding for it as well by designing a title treatment. This will help me to set the “vibe” as the adventure design moves forward.
  • Game Design Post #001 — Why are we here? What’s the story?August 11, 2025
    So, I’m going to create a mega-dungeon as part of the Dungeon Challenge! Great! So… what kind of dungeon? What has prompted the adventurers to delve into it? I don’t want to create a weirdly disjointed dungeon for the sake of having a hundred rooms. I want to create a story. It needs a backbone;…

Game Development Posts


  • Game Development Post #001 — Creating Dungeon Zone 1August 11, 2025
    The first step in getting started on this Dungeon Challenge is to create a blank dungeon map. Rather than trying to design the entire dungeon layout up-front, I have opted to create the maps in sections, each representing a “zone” of the dungeon. These zones will also be used to help me manage game balance…

Daily Room Creation Posts


  • Dungeon Challenge—Room #020September 5, 2025
  • Dungeon Challenge—Room #019September 4, 2025
  • Dungeon Challenge—Room #018September 3, 2025
  • Dungeon Challenge—Room #017September 2, 2025
  • Dungeon Challenge—Room #016September 1, 2025
  • Dungeon Challenge—Room #015August 29, 2025
  • Dungeon Challenge—Room #014August 28, 2025
  • Dungeon Challenge—Room #013August 27, 2025
  • Dungeon Challenge—Room #012August 26, 2025
  • Dungeon Challenge—Room #011August 25, 2025
  • Dungeon Challenge—Room #010August 22, 2025
  • Dungeon Challenge—Room #009August 21, 2025
  • Dungeon Challenge—Room #008August 20, 2025
  • Dungeon Challenge—Room #007August 19, 2025
  • Dungeon Challenge—Room #006August 18, 2025
  • Dungeon Challenge—Room #005August 15, 2025
  • Dungeon Challenge—Room #004August 14, 2025
  • Dungeon Challenge—Room #003August 13, 2025
  • Dungeon Challenge—Room #002August 12, 2025
  • Dungeon Challenge—Room #001August 11, 2025

About the Author

Welcome to the blog and creative hub of Justin Andrew Mason.

I am a professional and freelance game designer and developer, ENnie award-winning best selling author, and Map Master award-winning fantasy and science fiction cartographer (among the many other hats I often wear in the game design industry).
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General Information: Justin resides in Hopkinsville, Kentucky and serves as a creative collaborator for dozens of game design companies worldwide, contributing to projects across a wide range of genres and TTRPG platforms including Dungeons & Dragons and Pathfinder RPG.


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Random Review

Maw of the Dark Tide


Justin Andrew Mason’s “Maw of the Dark Tide” requires a bit of templating work, but oh boy is it worth it! The floating fortress is unique, the artifacts are cool and the super-boss is BRUTAL when built according to specifications… 5 stars + seal of approval.

Reviewed by—Endzeitgeist


Game Publishers & Companies

I have worked and licensed with dozens of publishers, studios, and game companies. Here is a list of a some of them:

     • 2 King Games
     • AAW Games
     • Adventureaweek.com
     • AetherCon Convention
     • Avatarart
     • EN Publishing
     • Dark Naga Adventures
     • Dorks of Yore
     • Dread Unicorn Games
     • Dreamscarred Press
     • Dungeon Crate
     • Gallant Knight Enterprises
     • Ice & Dice Gaming Convention
     • Jon Brazer Enterprises
     • Kobold Press
     • Legendary Games
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     • Lunar Productions
     • Mentats of Gaming
     • Mongoose Publishing
     • Mythic Design
     • Mythoard
     • Oaken Dragon Press
     • Obsidian Portal
     • Paizo
     • Playground Adventures
     • Rogue Genius Games
     • SmiteWorks
     • TPK Games
     • The Grim Press
     • Wyrmworks Publishing

Where Else to Find My Work


Professional Game Design

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Personal Projects

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Contact Me

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Off-site Mass Portfolios

  • TTRPG Books (500+ Items)
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