
Goal: One new dungeon room designed every weekday until an entire 100-room mega-dungeon adventure has been completed.
Welcome to the Paths to Adventure Dungeon Challenge! Over the years, I’ve seen variations of the challenge circulating through the gaming community. With the relaunch of the PTA website, I have decided to toss my hat into the arena as well. The goal, as highlighted above, is clear enough: post one new dungeon room every weekday (Monday-Friday) until an entire 100 room mega-dungeon adventure has been completed.
Come join me on an exploration of my adventure design process, exposed for all to see as I work towards meeting the goals of the challenge. If you decide to take on the challenge yourself, I’d love to hear about it!
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Content warning: This adventure explores the cyclical themes of life, death, and rebirth. It utilizes recurring motifs such as the remnants of souls trapped within the dungeon after untimely, sometimes violent deaths. This story also delves into related sensitive topics such as: violence, grief, trauma, and despair. |
