I want the dungeon’s trapped souls to share a hidden thread rather than feel random. My approach is to give each group of soulbound creatures its own backstory, while weaving subtle connections…
Game Design Posts
Game Design Post #002 — Title Treatment Design
Since I have already decided on a title for the adventure, I also decided to create branding for it as well by designing a title treatment. This will help me to set…
Game Design Post #001 — Why are we here? What’s the story?
So, I’m going to create a mega-dungeon as part of the Dungeon Challenge! Great! So… what kind of dungeon? What has prompted the adventurers to delve into it? I don’t want to…