Paths to Adventure
Menu
  • Blog Home
    • Game Design Blog
    • The Dungeon Challenge
    • Justin’s Web Journal
    • Blog Index & Archive
  • My Shop
    • Paths to Adventure Shop
    • Active Promotions
  • Publications
    • All My Publications
    • Game Designer Articles
      • Into the Wintery Gale
      • The Mini-Dungeon Series
  • Cartography
  • Marketing
    • Kickstarters
    • Advertising
    • Logos & Title Treatments
    • Convention Booth Branding
  • Free Gaming Stuff!
    • Free Downloads
    • Free Map of the Day
    • Dungeon Map Generator
    • Tavern Sign Crafter
  • Personal Projects
    • Descent into Wyrmdeep
    • 8-Bit Dungeon Retro-Pixel FPRPG Card Game
    • Video Game Music
    • The Solstice Museum
    • Aethercon (Archived)
    • Mythic Party (Archived)
    • Webdot Studio (Archived)
    • Getting Crafty
  • Contact Me
    • Send Email
    • Facebook
    • Instagram
    • X (Twitter)
    • My Résumé
    • Off-site Mass Portfolios
    • Relevant Links
Menu
Paths to Adventure > The Dungeon Challenge > Daily Dungeon Room Post > Dungeon Challenge—Room #013

Dungeon Challenge—Room #013

Posted on August 27, 2025

Forgotten Secrets


Cartography

Cartography: The room is 20 feet from east to west and 50 feet north to south. The southern wall is rounded into a semi-circle, encompassing the southernmost 10 feet of the chamber. There is a door within a 10-foot wide, 5-foot deep alcove centered on the west wall.

Room Details

Room Details: The ceiling in this room hangs low at 6 feet. The air quality is nominal. The volume of the room is approximately 720 cubic feet. The elevation of the room is -100 feet. This room is included in Dungeon Zone 1.

Landmarks

Landmarks: This room has no landmarks other than tiny indecipherable text carved into every surface of the chamber.

Read Aloud

The low ceiling presses in, its height barely enough to let a man stand upright. The walls curve inward, the southern face smoothly rounding into a semi-circle with a curvature that seems almost unnatural in its perfection. Tiny, indecipherable text has been carved into every surface of the room, each glyph seems slightly unique, suggesting the words were etched by hands unskilled, though their meaning seems lost to time.

More Information

The runic characters etched into the stone shift whenever read, preventing any translation. Once the room’s puzzle is solved, the inscriptions reveal detailed instructions for constructing and operating an “Engine of Souls”. Though fully deciphering the text would take decades even for the most skilled scholars, the fact that this dungeon is one such engine and the essential function of it can be understood.

Among the writings is a musical scale of 13 notes intended to “open the mirror.” Any character skilled in reading music can hum or play the scale correctly. Doing so causes a highly polished and lifelike solid steel statue to materialize in the curved southern section of the room. The statue depicts two forlorn maidens arching their slender bodies around an ovular mirror. 

The mirror reflects the chamber perfectly but omits the adventurers’ presence; it is actually a portal to a an identical, though reversed room elsewhere in the dungeon (Room #33). The portal provides passage between the two rooms instantly as if walking through a normal door.

Puzzle

To read the shifting runes, three conditions must be met: a successful DC 15 Intelligence (Arcana) check, an active Comprehend Languages or similar effect, and viewing the text via reflection (e.g., a mirror). When all conditions are satisfied, the inscriptions become decipherable.


Relevant Tags: DC (Dungeon Zone 1), DC (Elevation -100 Feet), DC (Puzzle)

What is the Dungeon Challenge?

About the Author

Welcome to the blog and creative hub of Justin Andrew Mason.

I am a professional and freelance game designer and developer, ENnie award-winning best selling author, and Map Master award-winning fantasy and science fiction cartographer (among the many other hats I often wear in the game design industry).
Facebook
FbMessenger
Instagram
Follow Me



General Information: Justin resides in Hopkinsville, Kentucky and serves as a creative collaborator for dozens of game design companies worldwide, contributing to projects across a wide range of genres and TTRPG platforms including Dungeons & Dragons and Pathfinder RPG.


Read Justin's Web Journal...
Dungeon Challenge Updates...

Don't forget your Free VTT Map Pack of the Day!

Random Review

Maw of the Dark Tide


Justin Andrew Mason’s “Maw of the Dark Tide” requires a bit of templating work, but oh boy is it worth it! The floating fortress is unique, the artifacts are cool and the super-boss is BRUTAL when built according to specifications… 5 stars + seal of approval.

Reviewed by—Endzeitgeist


Game Publishers & Companies

I have worked and licensed with dozens of publishers, studios, and game companies. Here is a list of a some of them:

     • 2 King Games
     • AAW Games
     • Adventureaweek.com
     • AetherCon Convention
     • Avatarart
     • EN Publishing
     • Dark Naga Adventures
     • Dorks of Yore
     • Dread Unicorn Games
     • Dreamscarred Press
     • Dungeon Crate
     • Gallant Knight Enterprises
     • Ice & Dice Gaming Convention
     • Jon Brazer Enterprises
     • Kobold Press
     • Legendary Games
     • Lone Wolf Development
     • Lunar Productions
     • Mentats of Gaming
     • Mongoose Publishing
     • Mythic Design
     • Mythoard
     • Oaken Dragon Press
     • Obsidian Portal
     • Paizo
     • Playground Adventures
     • Rogue Genius Games
     • SmiteWorks
     • TPK Games
     • The Grim Press
     • Wyrmworks Publishing

Where Else to Find My Work


Professional Game Design

  • Blog Home
    • Game Design Blog
    • The Dungeon Challenge
    • Justin’s Web Journal
    • Blog Index & Archive
  • My Shop
    • Paths to Adventure Shop
    • Active Promotions
  • Publications
    • All My Publications
    • Game Designer Articles
      • Into the Wintery Gale
      • The Mini-Dungeon Series
  • Cartography
  • Marketing
    • Kickstarters
    • Advertising
    • Logos & Title Treatments
    • Convention Booth Branding
  • Free Gaming Stuff!
    • Free Downloads
    • Free Map of the Day
    • Dungeon Map Generator
    • Tavern Sign Crafter
  • Personal Projects
    • Descent into Wyrmdeep
    • 8-Bit Dungeon Retro-Pixel FPRPG Card Game
    • Video Game Music
    • The Solstice Museum
    • Aethercon (Archived)
    • Mythic Party (Archived)
    • Webdot Studio (Archived)
    • Getting Crafty
  • Contact Me
    • Send Email
    • Facebook
    • Instagram
    • X (Twitter)
    • My Résumé
    • Off-site Mass Portfolios
    • Relevant Links

Delve Deeper…

  • Blog Index
  • Site Map
  • Get Your Free Map of the Day!
  • Go on an Adventure!

Personal Projects

  • 8-Bit Dungeon Retro-Pixel FPRPG Card Game
  • Descent into Wyrmdeep (Text Adventure Game)
  • Video Game History: Solstice Museum
  • Video Game Music
  • Aethercon (Archived)
  • Mythic Party (Archived)
  • Webdot Studio (Archived)
  • Getting Crafty

Contact Me

  • Email Me
  • Facebook
  • Instagram
  • X (Twitter)
  • Relevant Links
    • Justin @ Goodreads
    • Justin @ IMDB
    • Justin @ Board Game Geek
    • Justin @ LinkedIn

Off-site Mass Portfolios

  • TTRPG Books (500+ Items)
  • Cartography (1,000+ Items)
  • Virtual Tabletop Icons (100+ Items)
  • Kickstarter Campaigns (50+ Items)
  • Gaming Marketing (200+ Items)
  • Gaming Banner Promos (200+ Items)
  • Website Design (200+ Items)
© 2013-2025 • Paths to Adventure is an imprint of Justin Andrew Mason