The Gullet of Gluttony
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Cartography: The room is 30 feet from east to west and 40 feet north to south. Centered on the south wall is a 10-foot wide corridor opening that leads to a steep 45-degree staircase ascending 15 feet. |
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Room Details: The ceiling of this room is 10 feet high and formed of natural stone protruding several dozen small stalactites. The air quality is adequate. The volume of the room is approximately 3,000 cubic feet. The elevation of the room is -115 feet. This room is included in Dungeon Zone 1. |
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Landmarks: A large 10-foot wide semi-circular stone basin upon the floor directly adjacent to the eastern wall, two 10-foot tall columns seated to either side of the basin. |
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The air in this room feels damp, thick and languid. The ceiling above is low, the natural stone fractured and rugged, interrupted by dozens of small stalactites that hang like forgotten relics from eons past. A large stone basin is fixed upon the floor against the eastern wall, its luniform shape carved with meticulous care. The basin rests flanked by two columns, each standing proudly beside it, their crowns vanishing into the raw cavernous ceiling. |
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This room is the den of three grey oozes located in the bottom of the basin against the east wall. If liquid was poured into the satyr statue in Room #3, it drained here via a small pipe positioned near the cove, completely submerging and obscuring the oozes. The pipe being submerged is what triggers the unlocking mechanism of the door leading into the entry corridor. If the room was entered otherwise, the basin is empty, though the oozes create a false appearance of a damp, smooth stone bottom. Obscured further, etched beneath the basin’s contents, is a crude astrological map depicting a crescent moon stationed above a constellation of a chalice and a six-pointed leaf asterism. |
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Any solid contact with one of the three grey oozes provokes all of them to react violently and attack. These oozes are not original inhabitants of the dungeon; they seeped through the natural karst of the limestone-laden earth, entering the chamber via narrow fissures found in the cavernous ceiling. |
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Many stalactites in the chamber are loose due to erosion. During an ooze attack, the pseudopod strikes can dislodge them, forcing all creatures to make a Dexterity saving throw (DC 13) or take damage. Falling stalactites deal 1d4 bludgeoning and 1d4 piercing damage, and the resulting debris creates difficult terrain throughout the room. |
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