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Paths to Adventure > The Dungeon Challenge > Daily Dungeon Room Post > Dungeon Challenge—Room #001

Dungeon Challenge—Room #001

Posted on August 11, 2025

The Path of Ages


Cartography

Cartography: The room is 90 feet from east to west and 10 feet north to south. Along the south wall, there are three semi-circular alcoves, each 20 feet wide and 10 feet deep, spaced 10 feet apart. The west wall is open, leading to a steep stairwell angled at 45-degrees that continues 100 feet to the surface, and the east wall terminates at a door.

Room Details

Room Details: The ceiling in this room is 10 feet high. The air quality is nominal. The volume of this room is 13,710 cubic feet. The elevation of the room is -100 feet. This room is included in Dungeon Zone 1.

Landmarks

Landmarks: A locked door on the east wall, three statues in the alcoves from west to east: a statue of a maiden, a statue of a mother holding an infant, a statue of an old crone.

Read Aloud

The air here hangs heavy with an age-old stillness, dense with the weight of centuries gone by. The walls, made of dark marble, form a narrow corridor, its surface streaked with faint veins of silver that run like forgotten rivers through the stone. Along the southern wall, three alcoves stand in quiet symmetry, each holding a statue of undeniable presence. The first, a maiden, stands with an air of grace, her features soft and untouched by time. Beside her, a mother holds her infant to breast with tender care, the weight of protection and love carved into every line of her form. The final alcove holds a depiction of an old crone, her face weathered with the years, hands clutching a staff worn smooth from use, her expression one of quiet contemplation, as though guarding the wisdom of ages. A gilded iron door on the eastern wall depicts a scene of the maiden and the mother with a younger girl standing beside her; they look down with reverence upon what appears to be a headstone.

Puzzle

The lock on the door in the eastern wall is difficult to bypass, but it can be opened by correctly manipulating the statues in the room. Each statue is double-sided, with a different depiction on the reverse, and each pivot easily in both clockwise and counterclockwise directions. The maiden statue, when rotated, reveals a depiction of the same girl, older and less petite. The mother statue, when turned, shows the woman aged with a young girl beside her. The crone statue’s reverse displays a skeletal figure wrapped in funerary shrouds. To unlock the door, the statues must be rotated clockwise in the following specific order: maiden, mother, and crone. Upon completion the statues will slowly continue to rotate clockwise until each returns to its original position, unlocking the door.

If the door is unlocked using the statues, as they rotate back into their original positions, a gentle feminine voice is carried upon a momentary sweet-smelling breeze imitating from the direction of the door. She gently speaks, “Maiden, mother, crone. From each we came, into each we have grown.” Then, as both the voice and breeze fades with a gentle sigh, there is a loud, hollow clunk as the door becomes unlocked.


Relevant Tags: DC (Dungeon Zone 1), DC (Elevation -100 Feet), DC (Locked Door), DC (Puzzle)

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I am a professional and freelance game designer and developer, ENnie award-winning best selling author, and Map Master award-winning fantasy and science fiction cartographer (among the many other hats I often wear in the game design industry).
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General Information: Justin resides in Hopkinsville, Kentucky and serves as a creative collaborator for dozens of game design companies worldwide, contributing to projects across a wide range of genres and TTRPG platforms including Dungeons & Dragons and Pathfinder RPG.


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